

By spinning into the food, the food is destroyed. The player completes a level by either defeating the boss of that level or reaching the exit sign.Īcquiring food replenishes Taz's hit points. Others, like Yosemite Sam, cannot be defeated at all. Some enemies, like the fly or armored soldier (in the haunted castle world), cannot be defeated by the spin, but only by rocks or the flame. If he touches an enemy when not spinning, he loses one hit point. By spinning and colliding with an enemy, Taz can defeat his enemies and dig into the ground. Taz jumps, spins, flips switches and picks up items. The game ends when the devil eats a pile of fruit on the way back home and went away spinning all the way. after defeating Marvin, Taz steals a space ship and steers it back to Earth. After making his way back to Earth, Taz returns to Mars and visits Marvin's house to find and defeat him in battle. He heads to Earth, beams Taz up into his flying saucer, and takes Taz to his Martian zoo. Looking in his book for Earth creatures and finding the Tasmanian Devil, Marvin the Martian gets the idea of capturing Taz for his zoo. The game includes six worlds with two or three levels in each world.

Taz must escape from Mars, where he was brought by Marvin the Martian. The Game Gear version was ported by TecToy to the Master System and released in March 1997 only in Brazil. Taz in Escape from Mars is a video game developed by HeadGames and released by Sega in 1994 for the Genesis/Mega Drive and Game Gear featuring Taz, the Looney Tunes Tasmanian devil cartoon character.
